THE GAME

THE XYBORG

Creators of incredible technology, From a not so distant future.

THE SALADRIAN

Powerful and wise people from the distant future.

THE ZUNSON

Strong and wild. From a future where things went kinda wrong.

In Rifters there are six types of cards defined by the way they function within the game.
You can easily identify them because each type has a different token shape.

MINIONS are shaped like a wedge.
SPECIAL MINIONS are a pointy wedge.

INSTANTS are a Rectangle.
SPELLS a Hexagon.

CURSES are diamond shaped.
MAGICS are a circle.

THE CARDS FUNCTIONALITY

The cards functionality: You need to cast seven minions to win. Normal ones count but special minions also have abilities to help you in the game. Instants and spells have an immediate one-time effect,

spells within your turn and instants outside your turn. Curses and magics give downgrades or upgrades to you or your target, that usually last until the card is destroyed.

But lets continue with the gameplay

After you find a match and the game begins, you will be presented with four cards from your player deck. On the first turn, you can pick two cards. But during the rest of the game, you will pick one each turn unless a magic card allows you
to draw more.

After you find a match and the game begins, you will be presented with four cards from your player deck. On the first turn, you can pick two cards. But during the rest of the game, you will pick one each turn unless a magic card allows you to draw more.

To win a match you must collect seven minions in your arena. Drag minion card to your arena to cast it. You can also cast Magics that provide you with upgrades, such as letting you pick more cards or protecting your minions from harm.

Your opponents will be doing their best to collect their own seven. So to hamper their plans you can cast curses unto them that will limit the number of minions they can cast, force them to discard cards, and many other maladies.

THE GAME

THE XYBORG

Creators of incredible technology, From a not so distant future.

THE SALADRIAN

Powerful and wise people from the distant future.

THE ZUNSON

Strong and wild. From a future where things went kinda wrong.

In Rifters there are six types of cards
defined by the way they function within the game.
You can easily identify them because each type has a different token shape.

MINIONS are
shaped like a wedge. SPECIAL
MINIONS are a pointy wedge.

INSTANTS are
a Rectangle.
SPELLS a Hexagon.

CURSES are
diamond shaped.
MAGICS are a circle.

But let’s continue with the gameplay

After you find a match and the game begins, you will be presented with four cards from your player deck. On the first turn, you can pick two cards. But during the rest of the game, you will pick one each turn unless a magic card allows you to draw more.

THE CARDS FUNCTIONALITY

The cards functionality: You need to cast seven minions to win. Normal ones count but special minions also have abilities to help you in the game. Instants and spells have an immediate one-time effect,

spells within your turn and instants outside your turn. Curses and magics give downgrades or upgrades to you or your target, that usually last until the card is destroyed.

After you find a match and the game begins, you will be presented with four cards from your player deck. On the first turn, you can pick two cards. But during the rest of the game, you will pick one each turn unless a magic card allows you to draw more.

To win a match you must collect seven minions in your arena. Drag minion card to your arena to cast it. You can also cast Magics that provide you with upgrades, such as letting you pick more cards or protecting your minions from harm.

Your opponents will be doing their best to collect their own seven. So to hamper their plans you can cast curses unto them that will limit the number of minions they can cast, force them to discard cards, and many other maladies.

THE GAME

After login in, the first thing you´ll
have to do is pick a race and hero.
Saladrian, Zunson, or Xyborg.

THE XYBORG

Creators of incredible technology, From a not so distant future.

THE SALADRIAN

Powerful and wise people from the distant future.

THE ZUNSON

Strong and wild. From a future where things went kinda wrong.

Your "player deck" will be determined
by the team you choose.

In Rifters there are six types of cards
defined by the way they function within the game.
You can easily identify them because each type has a different token shape.

MINIONS are
shaped like a wedge. SPECIAL
MINIONS are a pointy wedge.

INSTANTS are
a Rectangle.
SPELLS a Hexagon.

CURSES are
diamond shaped.
MAGICS are a circle.

But let’s continue with the gameplay

After you find a match and the game begins, you will be presented with four cards from your player deck. On the first turn, you can pick two cards. But during the rest of the game, you will pick one each turn unless a magic card allows you to draw more.

THE CARDS FUNCTIONALITY

The cards functionality: You need to cast seven minions to win. Normal ones count but special minions also have abilities to help you in the game. Instants and spells have an immediate one-time effect, spells within your turn and instants outside your turn.

Down to your right you can access your hand. Click on it to review your cards.

After you find a match and the game begins, you will be presented with four cards from your player deck. On the first turn, you can pick two cards. But during the rest of the game, you will pick one each turn unless a magic card allows you to draw more.

The minions, curses, and magics active for each player will appear surrounding their hero´s avatar

On this side panel, you can swap between card types and check yout and your enemies active cards to better plan your strategy.

To win a match you must collect seven minions in your arena. Drag minion card to your arena to cast it. You can also cast Magics that provide you with upgrades, such as letting you pick more cards or protecting your minions from harm.

Here the "Babo Saman" magic is active in the arena. And you can see the left panel indicates that you are now viewing magics.

Your opponents will be doing their best to collect their own seven. So to hamper their plans you can cast curses unto them that will limit the number of minions they can cast, force them to discard cards, and many other maladies.